Kelvin Kaifung Chan

I'm co-founder at Interfacing Research Laboratory, where I build tools that connect us with intelligence - whether it's artificial or organic.

Prior to software, I trained as an architect, studying planetary systems, remote sensing, simulation, and digital twins as ways of analysing and modelling complex environmental systems.

Some things I have/am currently working on:

IRL PLAYground

Software and toys to help early learning teachers turn play into adaptive, context-specific learning.

MONOid

Plan the week and review the week in one space across your domains, synced from the tools you already use.

Proximity

A spatial research surface that turns Are.na blocks into multiplayer grids for public thinking.

WyrdOS

A calm opinionated operating system for teams who want clarity before velocity: ethos, principles, goals, habits, and projects in one legible stack.

Pilfer

Treat spend as a design decision: capture intent before you buy, and keep scouting, assets, and runway in context instead of losing it to spreadsheets.